S3E2 - Tentacle Difficulties

1 year ago
Transcript
Speaker A:

You welcome to name givers an Earth Dawn actual play. Podcast. Last time, you all had the ritual where the new oak tree went up.

Speaker B:

Yes.

Speaker A:

Good news. So, Gareth, I think on your return, one thing you notice, I'm not going to get into too deeply what you were into, because we don't know. We'll figure that in another session. But you'll notice upon your return that big dead pine is no longer here. It's actually a huge, freshly grown, but huge oak tree with a slight glimmer.

Speaker B:

In its shimmer in its leaves and bark.

Speaker A:

There's a little glitter to its leaves. Yes, it's actually sparkling.

Speaker B:

It's a sparkly oak tree. That's how that happened.

Speaker C:

You dumped the glitter on it?

Speaker B:

Yeah.

Speaker D:

I don't need an imagination to figure that out.

Speaker B:

He did.

Speaker A:

Oh, my glitter bombs.

Speaker B:

The ritual.

Speaker C:

Have mercy.

Speaker D:

No.

Speaker B:

No mercy.

Speaker E:

I got a pet thing.

Speaker B:

You did?

Speaker A:

Yeah, you did. Maybe that's a good way to start. Gareth, you get off whatever ship it is you're on, you get off the airship. And maybe we'll say that Faye would there be a reason Faye would be just kind of around the docks, maybe aboard the raising spirits at the time?

Speaker E:

Yeah. Ultimately, when she wants some real quiet reading her work or whatever, she'll do that around the boat.

Speaker A:

Nice. And, yeah, maybe, Gareth, you're just going to kind of check in on the boat and you notice there's this kind of little fiery creature sitting near Faye as she's reading, maybe reading some loud.

Speaker E:

Well, she's doing a terrible job because she doesn't know how to speak it, so she's just guessing.

Speaker B:

But, yeah, phonetic, she's somebody to talk to.

Speaker A:

Thanks.

Speaker E:

Gareth. There you are.

Speaker C:

Yeah, sorry about that. Things came up and I couldn't exactly leave a note behind on where I disappeared to and why, but I'm back.

Speaker A:

TADA.

Speaker E:

Welcome back.

Speaker C:

I seem to have missed any just kind of turns to the sparkling, glittering tree a lot.

Speaker E:

Yeah, we had a phenomenal shindig. Navith outdid herself. I don't know how she's going to keep up this rate, but you should definitely ask her about the tree that she played a very big role in bringing that about.

Speaker C:

Is that glittering?

Speaker E:

Like I said, Navit had a big role to play in it.

Speaker B:

Right.

Speaker C:

Silly question. Silly question.

Speaker A:

As you're chatting, Gareth, you notice that this flaming thing that was near Faye, Ankara, comes running over towards you and it looks kind of like a fox. It's on fire, and it's, like, sniffing around you like a fox.

Speaker C:

Is this firefox's name mozilla.

Speaker E:

This is Simmer. He appeared with the tree, and he seems to be sort of attached to me.

Speaker C:

Interesting.

Speaker B:

Yeah. Kind of a neat little guy.

Speaker A:

Look at Gareth. Aroll. A gauntlet, half magic perception.

Speaker D:

Sure.

Speaker C:

Let me look at my half magic's perception.

Speaker A:

Getting the static from Noah again. Just on, off, on, off.

Speaker D:

Really?

Speaker A:

Yeah. Are you noticing, like, if you look, your thing flickers on and off at times.

Speaker C:

Is that right?

Speaker A:

Do I have a 14 now? It doesn't of course it doesn't. It's probably pretty high note because it's circle plus your perception. So take eight plus your perception, which might be like six or seven. Six.

Speaker C:

Yeah.

Speaker A:

You can roll with Karma if you want.

Speaker C:

Wow.

Speaker A:

Yeah, it gets kind of ridiculous when you start circling up so fast.

Speaker D:

No kidding.

Speaker C:

Sure. Karma. Why not?

Speaker A:

All right. Wow, 17. That's pretty good. So you're pretty sure, of course, that this is an elemental spirit of some kind. You do not recognize much about it because while you're attuned to the elements, you're not necessarily an elementalist you think it's friendly? Yeah.

Speaker C:

It's certainly not hostile.

Speaker A:

No, not hostile. It's very curious, and I think to you it seems fairly intelligent, actually. You could probably talk with it. You think.

Speaker C:

I'm going to crouch down and can I just BS having some beef jerky as a trail ration since I'm just coming back from a trip?

Speaker A:

You can do that? Yeah.

Speaker B:

Okay.

Speaker C:

I will take out a small bit and rip it into a small bite size bit fitting for the fox, and hold it in the palm of my hand, open. I'm cautious and slow, and I just kind of cock my head and go, well, hello, little fire spirit.

Speaker A:

Hello. And it sniffs at the jerky and then tentatively licks at it and then grabs it.

Speaker C:

I look at Fayanka's. Did you hear that?

Speaker A:

No.

Speaker E:

I can't speak to him at all, but feel welcome. He's apparently a great conversationalist, if you ask Glennstep.

Speaker C:

I mean, I know I recently learned how to see into the astral plane, like Lindstadt and Navath do, but I've never had a spirit except my spirit's teacher speak directly to me like that. Maybe she counts and she says she with the capital S because, well, he doesn't want to let people know that a dragon exists. And two, I can't remember her name, so we're going with that.

Speaker A:

Yeah, well, Faye knows, and she's the only one there, but yeah, you're probably not sure if Simmer Her knows, I'm guessing.

Speaker E:

Knows what?

Speaker C:

Knows about the dragon.

Speaker A:

The dragon.

Speaker C:

I just try to keep my patronage on the down low.

Speaker A:

Yes, definitely. All right. Yeah. So over this last I'm sorry, quick question. Quick question. Yep.

Speaker C:

What is allowing me to understand the spirit?

Speaker A:

You're not entirely sure because, you know, this is usually the realm of, like, you kind of need to intentionally do something to actually understand it. So you're not sure if it's your ballot seeker magic kind of just kicking in, giving you a boost of some kind, or yeah.

Speaker C:

Okay, so my confusion works.

Speaker A:

You know, you haven't yeah, you haven't been trained that or it could be the spirit does actually have the ability to kind of talk to certain people in their language, but I think in this case, no, as you heard that and you heard it clearly, but Faye was kind of like that was just noise.

Speaker C:

Yeah.

Speaker A:

I'm curious.

Speaker C:

Well, he seems friendly enough. And I gently feed him another bit of the beef jerky and cautiously pet him if the spirit allows it.

Speaker A:

So, over to let's see what's Navith been up to for the last few weeks.

Speaker B:

So she'll have been hanging around the tree a lot because she likes it. And she was also going to be researching anything that she could find in the library on let me just find my notes here. Sorry, I lost that note. Where did it go? Come on. It randomly decided to close the page on me and have my notes. She wanted to look up the fire dancer stuff. And she would probably have also used her or the Orb to talk to Oleg a bit more about the fire dancers and things like that because the Fires of Ankarak had been mentioned.

Speaker A:

Yeah.

Speaker B:

So she was just basically trying to get more information on what she's seeking right now.

Speaker A:

Okay.

Speaker B:

Because she wants to get those fire dancers home.

Speaker A:

I don't have your role of research role. So this be a combination between probably Faye and actually, maybe Faye can help out if she wants to, since she'll be translating some stuff from Ancient there.

Speaker B:

And if she researchy things.

Speaker A:

Yeah. So there's the underground library and there's the kind of mini library of books you picked up thinking of as the two sources you can compare against. So if either of you have research, you can roll that.

Speaker B:

If not, I think Faye might I.

Speaker E:

Need to get that one next time.

Speaker A:

I'm in throw l. Yeah. Well, that's something you could probably just take up as a skill at rank one if you wanted to.

Speaker B:

Researching a lot.

Speaker A:

Yeah. So just spend the 100 legend, and you probably just have it just from the amount of time you've spent doing this. So since NAV is the primary well, actually, no. Who would be the primary on this? I think what it can be is that you can help her out. So maybe we'll have you FA roll a research role against difficulty seven and any extra successes you get. Actually, every success you get, she can add one more step to her cool.

Speaker B:

To my role.

Speaker A:

To your role. But it will cap out at two. We'll say, like, one more in the research rank.

Speaker B:

Sure.

Speaker A:

We got seven. So that's one. There you go.

Speaker B:

Okay, and what would I roll?

Speaker A:

Perception.

Speaker B:

Perception. Okay. Five.

Speaker A:

Yes. Roll step six. Hey, eight.

Speaker B:

Pretty. Eight.

Speaker A:

That's the fires of what was that? Angorac. Mount Angorak. Yeah.

Speaker B:

It just says Fires of angorac.

Speaker A:

Shadow of Mount Angorac is what I have for my notes.

Speaker B:

Okay.

Speaker A:

There is a place known as The Farm, in quotes, in the shadow of Mount and Grack. I don't know if you had that before as a note.

Speaker B:

No.

Speaker A:

All right, so that's something new. We found you kind of find it through the notes you and Fayer going through written by these advocates of agony.

Speaker B:

Okay.

Speaker A:

I think before you had probably this note that there was somewhere called the Farm, and it was somewhere in the Twilight Peaks. Now you were able to narrow it down to kind of in the shadow of Mount Angrac.

Speaker B:

Okay.

Speaker A:

The fires of Mount Angrac would refer to a place that what's her name, Ulik firewalker was actually kind of living there for a long time. She was using the lava there as a bit of a forge for her weaponsmith discipline.

Speaker B:

Okay.

Speaker A:

Something called towards her to join the final answers. Let me just take a look at my notes here just briefly because there's one more item I want to give you here.

Speaker B:

Yeah.

Speaker A:

Okay. So amongst the stuff you're reading and translating, there is some notes about the organization known as the Watchers of Death.

Speaker B:

Okay.

Speaker A:

Something to do with watching over the Death sea, keeping an eye and making sure that death is still imprisoned there, because that's the legend behind the Death Sea is that death itself is imprisoned there.

Speaker B:

Okay.

Speaker A:

And there's a vague note about them trying to track down someone named Votanna, but not much about who Votanna is.

Speaker B:

Okay. And the Watchers of Death were trying.

Speaker A:

Or the fire watchers who are actually trying to track down Votanna.

Speaker B:

The fire dancers.

Speaker A:

Yeah. Sorry. Fire dancers. Cool. Yeah. That's what you kind of find in there.

Speaker B:

Yeah, that's sort of basically what she's focusing on is trying to figure out where things are and where she needs to go next for that mission.

Speaker A:

But yeah, definitely there is something important the Farm at Mount in the Shadow.

Speaker B:

And that's the followers of that's the.

Speaker A:

Agony advocates of Agony. I'll also say there's a couple of other locations mentioned, but you can't really translate them yet.

Speaker B:

Okay.

Speaker A:

Something off about them, but the Farm is the only one you're able to translate.

Speaker B:

Thank you.

Speaker A:

Anything else Navis is up to in the next little while?

Speaker B:

That's really most of it. Like, she'll be partying with whoever will party whenever there's just like the little ones.

Speaker A:

Yeah, I think the little ones are going to be I think Sydney, our NPC, what's it called, Cavalier, has probably joined some of the add up gangs who've been going out and just clearing sections of brackshold of the Cacophonies and other horror spawn.

Speaker B:

She'll help with that sort of stuff and celebrate with them when they get an area cleared or whatever.

Speaker A:

Yeah. And occasionally you're noticing once in a while some very green add ups are showing up here, like by airship travel.

Speaker B:

Okay.

Speaker A:

And you'll have some circle one and circle two add ups who are like, where the hell did they come from? And you're just so worried that they're going to get themselves slaughtered that you have to kind of warn them off, venturing out alone. You can go with group, but wow, don't go out alone.

Speaker B:

Yeah. Basically trying to keep them alive.

Speaker A:

Yeah, she would totally do that.

Speaker E:

Just point them at Faye and tell them to show off her scars.

Speaker A:

Exactly. What's Lindsey up to in the last few weeks?

Speaker D:

First he's checking out his dagger to see if he can figure out what's going on with it.

Speaker A:

Yes. Okay, so what was the name of that dagger again? It was like hold on, that sounds right. It was called Flair. All right, so you have rank four right now, right?

Speaker D:

Yeah, I'm just checking.

Speaker A:

Pretty sure. Up to rank four.

Speaker D:

I'm pretty sure, too, but let me just I think I put under modifiers. Yep. It is rank four.

Speaker A:

Yes. All right, so you roll a item history. Sure. Mystic defense of this thing. Did I even put that down? I guess it doesn't matter with a 32. No, it's not going to be that high. All right. You will definitely know that you need a deed on rank five. That is, you need to find and kill another wing flayer and make bone shrapnel from the remains. That's your first rank ability. I guess you don't necessarily have to do the killing, but you do have to make bone shrapnel from the remains of another wing flayer.

Speaker D:

Okay, well, I guess I know what my research is then.

Speaker A:

Are you going to research some more wings layers?

Speaker D:

I'm going to research and see if I can figure out where some are.

Speaker A:

Okay.

Speaker D:

Research?

Speaker A:

Yeah. You're going to consult with the ancient theron library or no? Yeah, it's sort of an ancient theron library, I guess. Underground? Depends who is faisal?

Speaker D:

Yeah. Is there a certain person that would be willing to assist on that?

Speaker A:

Are you looking for syrinka?

Speaker D:

Maybe?

Speaker A:

Okay. Yeah. If you go down there, is there anyone else you take with you in.

Speaker D:

Terms of the ever wants to go?

Speaker A:

All right, yeah.

Speaker E:

Anytime anybody goes to the library phase, like, oh, I'll go.

Speaker A:

Okay, cool. Gareth and Navit, do you have interest or no. Going down there?

Speaker C:

Am I back around this time or is this happening while I was still gone?

Speaker A:

No, this will be after.

Speaker B:

Yeah. Navis would totally wander down.

Speaker A:

Cool.

Speaker C:

Gareth would go and see how long it would take Navith and Lindsett to notice he's back, if they even noticed he was gone in the first place.

Speaker B:

That's fair.

Speaker D:

Yeah. No comment.

Speaker B:

He just, like, wanders off. He just totally gets distracted.

Speaker D:

Yeah, I think probably he's, like, down there reading a book, and he kind of looks up and he's like, hey, Gareth, ask me that book. Hi, Gareth.

Speaker C:

I went that it was probably like a couple he looks at Fayankra how long? Maybe like, the other day?

Speaker A:

Yeah, about the other day or so. I don't think. Yeah, a couple of days.

Speaker C:

Been here a couple of days. Honestly, I wanted to see how long it would take you to notice I was back.

Speaker B:

Wait, you were going to horror. Oh, yeah. You weren't at the party.

Speaker C:

I was not.

Speaker D:

I'm trying to find a horror for us to kill.

Speaker C:

Some things never change. So what are we looking for?

Speaker D:

Whitslayer. You remember them?

Speaker C:

Were they the ones we fought? Looking for the Sunrise Gate thing? Any motions towards the mountain and everything?

Speaker B:

I don't know.

Speaker D:

No. We killed a lot of things. I kind of lose track. It was the one that was like a big flying thing of bones, and they were all swirling around.

Speaker A:

I think Lindsay would probably lift out, would definitely remember that as being part of his trial, sort of when he did his trial earlier than he should have.

Speaker D:

Oh, right. That was the thing. That's right.

Speaker A:

I forgot.

Speaker D:

That was the second time, because the first time was the creepy worm skull thing.

Speaker A:

Yes.

Speaker C:

Was that before or after the spider thing where you met Gareth?

Speaker A:

After.

Speaker D:

Yeah, it was after. It was a while ago. Anyway, got to find more.

Speaker C:

Going through the fact that we can't remember fighting a whore, clearly with a name like Wing of Flare, just kind of wow. Okay, so he passes the book that Linstead asked for.

Speaker A:

And Gareth, you know, is popping out of one of the shelves is familiar windling. It's syrinka in windling form. Oh, hello.

Speaker C:

Hey, you. How you doing?

Speaker A:

I'm fine. Much better. Of course, it's much nicer to be known and work alongside other name givers doing research.

Speaker D:

It's so much fun.

Speaker A:

Oh, yeah, here's the book you were looking for. And she hands you another.

Speaker D:

Oh, there it is. Thank you.

Speaker C:

All right.

Speaker B:

Research is not fun.

Speaker C:

How do we feel about the giant glitter tree?

Speaker A:

It's pretty neat, isn't it?

Speaker D:

Can't wait till it has acorns. I want to roast one and eat.

Speaker C:

It, but the glitter carry through to that.

Speaker D:

I don't know. It'll be an experiment.

Speaker A:

Zrinka will just shrug. Oh, she'll say. Anyways, I'm going to go check out this pyramid thing again. Take a stare at it, if you know what I mean.

Speaker C:

Do you want some company or need some company? I have questions I ask you directly.

Speaker A:

You know how they say do not stare at the sun, right?

Speaker C:

Considering I lived in a cave for.

Speaker A:

Most of my life oh, right. Yes. Well, do not stare into the sun, for one thing. And number two, do not stare at mysterious pyramids of horror calcum in astral space for too long, either. Unless you're a dragon.

Speaker C:

I imagine the headache would be horrendous.

Speaker D:

Gotcha horrendous like a whore.

Speaker A:

You hit Linstat.

Speaker C:

Wasn't actually going through the pun, but nice.

Speaker A:

Okay, 17. Wow. All right. That's really good. So what was your question? You're just looking for? Where would there be a wing flayer, just in general?

Speaker D:

Legends of wing flayers in general, to see if I can find the location where they are sightings, but not necessarily destroyed.

Speaker A:

All right, so this research library is well, this library in general is super old, so you're not going to get modern information, but you will get locations. 17 is really good, so it's like an extra success on top of an already difficult thing. So there are some locations that I would say align with what Navath is planning as well, and that's probably what makes it stand out a bit more, because you're like, well, there's this report in Shosara, but that's not where we're going. There's one that's, like, in Vazagoth and not going there. Oh, look. Twilight mountains.

Speaker D:

Hey, Nevis. Nevis.

Speaker A:

What?

Speaker D:

Is this place close to where we have to go?

Speaker B:

I think so.

Speaker A:

Let me pull up my map so I can know.

Speaker B:

I think it's close to where I.

Speaker E:

Want to go at least.

Speaker D:

I mean, we're in their ship, so time is distance is relative.

Speaker B:

You're relative. Oh, wait. What a good thing.

Speaker A:

Yes.

Speaker B:

Sorry, I was distracted.

Speaker D:

By books?

Speaker B:

No. By if I no. If I eat an acorn from the awesome glitter oak, will I become glitter?

Speaker D:

Like I said, research.

Speaker C:

Something might be glittery.

Speaker D:

We'll get Gareth to eat one first.

Speaker B:

No, I want to. I want to be glittery.

Speaker D:

And Lynn's dad's rolling around on the table laughing.

Speaker A:

So you found that there's a place in Scavia that reported this a long time ago, like, hundreds of years ago, but that's the report you get that there were several of these bone things that matched the description of a bone flare, and it was reported by a bunch of drunk wings oh, perfect. Which actually gives it more credence. Probably.

Speaker B:

Yes.

Speaker D:

That must be where they are. Okay, so did you guys finish your research?

Speaker E:

I just found these fascinating notes that a student wrote in the margins of this rather dry report. It's quite interesting.

Speaker C:

I wasn't doing research.

Speaker D:

I'll take that as a yes. So does that mean we can go?

Speaker E:

Yes, I suppose.

Speaker D:

Day adventure.

Speaker B:

Do you think there's any acorns yet?

Speaker D:

No, I checked yesterday.

Speaker B:

I'm going to check before we leave. Okay.

Speaker A:

And drink. It comes back and take a while.

Speaker C:

To grow, don't they?

Speaker E:

Exactly.

Speaker B:

I don't know whether this tree season, like, it's already autumn in this tree seasoning. She notices, like, Zurinka coming back. Does the tree have acorns yet?

Speaker A:

And she's staring at you, and her eyes are all glowing weird, like she forgot to turn off astral sight. I don't think so yet. I didn't see.

Speaker B:

Okay. I want to try eating one, and I want to try eating one and see if I become all glittery. Do you think I will?

Speaker A:

Maybe.

Speaker B:

That's so exciting.

Speaker A:

Who knows? That's a new thing to me.

Speaker B:

Will you let us know when there's acorns, in case we're not here?

Speaker A:

She looks at Gareth and says, I'll let you know.

Speaker B:

Thank you. And she gives her a hug. Does not care that this is a dragon and she should be, like, a little more respectful. Respectful. She treats her just like she would treat anybody else and gives her a hug.

Speaker A:

Yeah, Syrinka is okay with it. Not too stuck up.

Speaker D:

Hey, Syrinka, we're going to go kill a horror.

Speaker A:

That sounds good. Killing horror is good. This place still confuses me. She hold her head. How did this place get built? Well, I guess it was built here before I moved in, so I guess that answers that. But still, there seems to have been a passage into here carved into my layer.

Speaker B:

Oh, yeah. We found the Arc, didn't we guys?

Speaker D:

Yeah, we can go to that later.

Speaker B:

Yeah, we have to do that at some point too.

Speaker A:

All I know is that this pyramid, whatever you want to call it, thing, I don't know what this is.

Speaker B:

Is there an entrance?

Speaker A:

No.

Speaker B:

Then I can't explore it.

Speaker A:

Well, it's not that kind of thing. Maybe monolith is a better term.

Speaker B:

Maybe there's like something we're supposed to put on the very top of it and then it will be like all.

Speaker A:

Well, there's already something on the top of it that is doing weird things and I do not understand.

Speaker B:

Do you want me to take it off?

Speaker A:

I don't think you could. I don't think I could. And that really disturbs me too.

Speaker B:

That is kind of disturbing because you're pretty big and butch.

Speaker A:

Yeah, I mean, I could probably get past the air barriers if I wanted to, but this thing might actually hurt me.

Speaker B:

Oh, we don't want that. I like you the way you are. Not hurt.

Speaker A:

I mean, my best guess is there's like a portal there. Maybe. I don't know. It's not making sense. It's like it's pulling or pushing energy somewhere.

Speaker B:

I don't maybe I should go touch it. No.

Speaker A:

Well, you've probably tried that before and notice that there's an elemental air barrier all around this thing. Like you can't get near it.

Speaker B:

I'll have to think about that and figure out Lynn stat. Yeah, you have to get stronger with elemental stuff so you can get me through the barrier.

Speaker D:

Working on it.

Speaker B:

Good. Okay. We're working on it.

Speaker A:

Very nice. I want to touch the portal.

Speaker B:

I want to lick it.

Speaker A:

You saying that yes. She goes, I want to lick it. Trying that, which you wouldn't be able to try because the elbow no, I.

Speaker B:

Can'T try it yet. But she just says she wants to.

Speaker A:

Do it and she kind of looks away and goes anyways, I might go consult with some of my fellows in Dragon Society to figure out what is going on here.

Speaker B:

Say hi for me one day. Will you give me an introduction to them?

Speaker A:

That would probably not be advisable. They're all not as friendly as I am. Not all of them, at least.

Speaker B:

Maybe some of the friendly.

Speaker A:

Not that they would be hostile necessarily. I mean, my sire. Is that the right term in your language? Vesgentis, who has unfortunately passed. He was of course he walked amongst your people, and I kind of followed in his footsteps, but he was unique. Not so many dragons do that, at least openly, and most consider lesser. And she puts it in kind of quotes, name givers to not be worth getting attached to in any way.

Speaker B:

Right. Smaller. We are a lot smaller than you.

Speaker A:

Yes, but.

Speaker C:

Are we talking what is a being to an ant sort of thing?

Speaker A:

Yes, that's good. Maybe not that extreme, because, as you know, ants do not necessarily have various languages and the ability to use magic.

Speaker B:

How do we know? Maybe they do, but they're so small, we can't see their magic going through the gross.

Speaker A:

That's right.

Speaker C:

Gross oversimplification.

Speaker A:

Oh, that's great, Gareth.

Speaker B:

Will now I want to do an ant.

Speaker C:

Now I want to do an Earth down at Navis.

Speaker B:

Now I want to do an earth dawn ant campaign.

Speaker A:

Carolyn, that would be an invite campaign. Probably.

Speaker B:

It would. I mean, okay, so adventure. Adventure.

Speaker D:

Twilight Peaks.

Speaker B:

Woo. Okay, big people. Are we adventuring now?

Speaker A:

And Zrinka says adventure. Oh, wait, you're adventure.

Speaker B:

You can come adventure.

Speaker A:

No, I go adventure with other dragon. What's going on?

Speaker B:

Okay. Oh, here, I have something for you.

Speaker A:

Oh, what is it?

Speaker B:

She flies over and gives her a tiny, like a little windling size little pouch. Here you go.

Speaker A:

OOH, fancy.

Speaker B:

Careful. There's something inside it, but open it carefully, not upside down.

Speaker A:

She looks inside.

Speaker B:

It's full of glitter.

Speaker A:

Can you put glitter? Of course.

Speaker B:

I knew it.

Speaker A:

Thank you.

Speaker B:

Just in case you need a little glitter sometime.

Speaker A:

Excellent. Well, I bid you good journey, and I'm sure, Gareth, we will hear from you after this journey again.

Speaker B:

We'll be back.

Speaker C:

We'll do our good luck with the.

Speaker D:

Pyramid thing and the dragons and all that stuff.

Speaker B:

Don't let a dragon sit on you.

Speaker A:

And enjoy your upgrade to the airship.

Speaker B:

All right?

Speaker A:

It's got to be and Gareth wouldn't have heard of that yet. I don't think he paid attention to any changes on the ship yet.

Speaker C:

I don't think he got to the ship yet.

Speaker A:

So, yeah, I think you were just chatting with Faye on deck, but you didn't really go too deep or look around too hard, maybe.

Speaker C:

Didn't get a chance to, I think.

Speaker A:

Go back into town and stay there for a day or two, but then oh, wait, yeah. There are changes to the airship, apparently so, yeah. Is everyone basically just heading back to the airship, then? Yes. All right, cool.

Speaker B:

Am I curious about I gather all my animals up from where they're hanging out during this time.

Speaker A:

You can get fluke back from the flock of flukes.

Speaker B:

No. Yeah, I get all my friends out, bring them home, bring them back to the ship.

Speaker A:

Very nice. NPC wise. Cities kind of stay around Bradshaw Hold, but you've gained different new NPC, because I'm trying to limit the numbers. You will have met this ORC middle aged or soul. He's not too old but for an ORC middle age is 30, so yeah, somewhat grumpy elemental engineer who will be tending to the elemental engine that he has overseen the retrofitting onto raising spirits.

Speaker C:

We have an elemental engine?

Speaker B:

Yes.

Speaker D:

I will be watching carefully.

Speaker A:

So it's still a sail ship but the propulsion is now an elemental kind of steam engine kind of thing, propelling forward.

Speaker C:

Very cool.

Speaker D:

Which means we can teach the trolls how to fight.

Speaker A:

Exactly. For those who want to stick around. And, yeah, some of them will stick around. Some of them will be like, hey, this gives us an opportunity to have another life, maybe learn, maybe some that have the couple of them that might have adapt magic potential, might join a discipline. But I'm not going to go through a full manifest of all them. But yeah, otherwise on board you of course who is super excited about the Arc of Ivane being in your possession. She actually has been kind of going through her mental notes of various places where it might be of use, that there were legends, that there were a treasure.

Speaker B:

I give her like a notebook that she can write all that stuff down.

Speaker A:

In and as you do that she kind of whips out this out of nowhere notebook that was just invisible the whole time and then she basically makes a gesture, it's like yep, illusionism.

Speaker B:

I give her a grin.

Speaker A:

And then yeah, Galisa of course is super stoked for the ship retrofits and learning a lot more about the engineering aspects of it. And yeah, Gantosha is around spending some time appraising items for people that are finding weird stuff in Bradshaw and he's probably ready to go. Yay think? That's everyone. So Kentosh is troll weaponsmith, galia human, I think we've established now, even though she was a dwarf. Oops human air sailor and ORC illusionist. And Kroll, elemental Engineer.

Speaker C:

Did he not also have our obsidian men?

Speaker A:

Obsidian? No, he was off.

Speaker C:

Yeah, he stayed behind.

Speaker A:

Okay. He went back to his life rock for a bit.

Speaker B:

We haven't had him since we found that life rock, I don't think.

Speaker A:

Yeah, he came with you and I'm.

Speaker D:

Just like he kind of pops in and out.

Speaker A:

He was with you till Bartertown and then went back basically. I believe it was Bartertown. All right, so you're aboard raising spirits any, I guess there's not much you could purchase here because there's not really an established place.

Speaker B:

Some of the random teas.

Speaker A:

Yeah. So destination, where do you want to go?

Speaker D:

The location noted from the windlings that were drunk.

Speaker A:

Any other destinations along the way though for supplies, et cetera?

Speaker D:

We do have to drop off no, I think we already dropped off the blood windings, didn't we?

Speaker B:

Yeah.

Speaker D:

Okay, yeah.

Speaker B:

What supplies do we need right now any?

Speaker A:

Let's see, you are in the site, the mountains, so a direct flight to Scavia, if that's what's your. Destination, which is kind of in the shadow of Mount Ankarak, I just noticed. So wow. I guess I chose a good spot on the way. There would be kratos. Deichi again. Yeah. Deji might be better because you're at least known there.

Speaker D:

I like that better.

Speaker B:

Where's the mountain? We're going to try to find out on my map. Oh, there it is. And grack.

Speaker A:

So that is on airship. I'm just going to do a little math here. How is that only a four day flight? Wow, that is airships are quick. They are quick. So it was about a two day flight, though, to Dei Chi, I'll say. Yes.

Speaker B:

And Dei. I'm just trying to find it on the map here.

Speaker A:

Yeah, it's next to Kratos. That.

Speaker D:

Was the place with the weird bard guy, right? Or Bard girl.

Speaker A:

Bard Girl. Let me think.

Speaker D:

The one that was all for tainted.

Speaker B:

Oh, that's where the party was.

Speaker D:

Yeah.

Speaker A:

It's not yet.

Speaker B:

Right? That's the place where I met the other Florida guy.

Speaker D:

Yes, that's the one.

Speaker B:

Excellent. I wonder if he's still there. Maybe he knows a bit more information.

Speaker D:

Well, he does own the bar, so probably.

Speaker B:

Let's go. I want to go see him anyways. Today.

Speaker A:

You had large there the Ogre no. Who you met as well. And that was the one we lost the recording of, which sucks. But we'll get to see Barge again. I'm going to just pull up my notes on Deji, first of all, because I had no idea what direction you people would be going, so I couldn't make too many notes today in advance.

Speaker C:

We are going everywhere.

Speaker B:

We're like Cat Hookah Castle. I'm a goldfish.

Speaker D:

No, I was thinking more difficult to wrangle herding cats.

Speaker B:

No. Navis is a goldfish.

Speaker A:

Nice.

Speaker C:

Miles back. Goldfish.

Speaker A:

What was the name of that Florida guy?

Speaker B:

Let me just see if I've got it. That's something I might have actually written down. No.

Speaker A:

There we go. Milosh. Milosh.

Speaker B:

Okay.

Speaker A:

I just didn't have it. I had a copy of it from the book read and written down. There we go. Did he glitter bomb? Do you I remember.

Speaker B:

Yes.

Speaker A:

Oh, no.

Speaker D:

Oh, yes.

Speaker A:

Oh, my God. All right, let me read my I can remember the broken paddle Wheel, which was renamed the Elation's Flame. Right. The bad poetry. Yes. I think I have some of that in mind now. I think narratively, we could do this in the background that during the downtime here, faye could have gone to 8th circle. That makes sense.

Speaker B:

Sure.

Speaker A:

Cool.

Speaker E:

I'm good for that.

Speaker A:

All right. So at this point, just to go through everybody's circle, faye is 8th, Gareth is 8th. Plus the first circle air sailing. But he can get trained by Khaleesa at any time. Several of those circles. Navit is eight and one. Stats eight. Right.

Speaker D:

And five.

Speaker A:

And five. So everyone's finally the same circle.

Speaker B:

Yes.

Speaker A:

It's taken a long time to reach this point, but we got there. So same legend points for everyone, finally.

Speaker B:

Woohoo.

Speaker A:

Yep. And yeah, that makes everything a little more equivalent. So that way I can also narratively also say you're all going to have some difficulties finding someone to train you tonight because that's what starts happening at some point.

Speaker B:

I don't have legend points down for the last the Glitter Oak firefox session.

Speaker A:

Okay, yeah, we can get those after, but anybody with second disciplines, yeah, you can get trained in those obviously, pretty easily. And the paths, they kind of also come a little more readily, too. For Faye, at least.

Speaker C:

I think. I and I'm sorry to interrupt.

Speaker A:

I yep.

Speaker C:

I think for Gareth at least, he might be trying to not stop learning as a Gauntlet, but trying to take this new stuff that he's learning as the Air Sailor and bring the Air element as he learns that into the Gauntlet to try and kind of, like, balance things out.

Speaker A:

Yeah, and I think that's generally what narratively happens for anyone who takes on a second discipline, is they usually have to find some way to resolve the differences between the two.

Speaker C:

I also figured it was a nice narrative way to explain why he's not actively searching for a 9th level Gauntlet either.

Speaker A:

Yeah, not yet at least. Yeah, I mean, probably also to your mind, because I think now that you've surpassed your original master, you're probably feeling pretty fulfilled there in terms of like, hey, I've gotten pretty far. You may not even know if there's much more beyond it. You obviously know there are other circles, but you haven't really met very many. Maybe one or two in Barrage, a hold that are much higher, but they're kind of mysterious about what circle they are other than, you know, you could train into them right now to 8th, but you'd have no idea how much further you could go. I think one thing you might notice is some some, but not all, some add ups start getting a little more secretive about their circle after a certain point because it can put a target on them in other ways as well, too. And yeah, I think yeah. In general, though, when you take on a couple of disciplines, kind of, you have to find a way to still respect the discipline that you started with and not run into conflict in other ways. Because there are some narrative rules about when you start doing things that are against your discipline, which I don't think you're doing at all. But you do have to find a way to kind of resolve that. And yeah, the other question is, paths wise, faye, you're second in Spirit Dancing, is it?

Speaker B:

Yes.

Speaker A:

Second rank. All right. Did we have something for you for third yet? Or was that are you at a point where you want to do things to do? Okay. So it's not burning for you right now?

Speaker E:

No, I'm good.

Speaker A:

Okay. All right. And astro vanguard with Linstat. Yes.

Speaker D:

I'm at fifth on that one.

Speaker A:

Wow. Okay. You flew through that's, right. You're at the tier where you probably needed to do something special, but we didn't really do much. But it's a big one. Yeah.

Speaker D:

To go up to 6th can be brutal.

Speaker B:

I'm at Florence Fifth.

Speaker A:

Yes. Right. And you have to complete a quest of Florin to kind of continue beyond that, which is your current quest.

Speaker B:

And I also have to continue do a quest for Florence for an item I have.

Speaker A:

Yeah. So two and one right there.

Speaker B:

Yes, that's the plan.

Speaker A:

So you have the chance now to do both of those. And that's probably basically your drive right now to get rid of these agony.

Speaker B:

Not actually thinking about that part, but yeah, she's not. But you are like, oh, this could work perfectly.

Speaker A:

Nevis. You have more room for your pets now. And I think because basically the lower deck is no longer like an or deck. Like no longer Orsman down there. That area probably more used by the animals.

Speaker B:

Yeah. Navis will have, like, had some stuff, some bit of work done down there, and probably while they were retrofitting everything else to make the animals a bit more comfortable.

Speaker A:

Would Faye be interested in building, like, a small library where the animals used to be.

Speaker E:

In, and of the fact that it's probably already started to get a little crowded there and it's probably about time?

Speaker B:

Yeah.

Speaker A:

So I think maybe that's something you were working on in the last few days, putting together some shelves and things because you're like, finally some space for these books, collection of them.

Speaker B:

Now that we've moved the animals down to the animals, to where the rowing used to be.

Speaker A:

They're in steerage now. Nice. Okay. Gareth, would you be trying to basically do some air sailing practice for your takeoff here?

Speaker C:

Yeah.

Speaker A:

All right.

Speaker C:

Every chance he gets.

Speaker D:

Me, too.

Speaker A:

All right, everyone who wants to roll air sailing, do so. And Gareth, you can use karma with it now.

Speaker B:

Navis is too busy with her animals down below.

Speaker A:

I think Faye failed horribly last few times she tried.

Speaker E:

Yeah. We really didn't want to bring that up, but yeah, that's why she's not the best thing I can do to help is stay out of your way.

Speaker B:

So she stays in the library and Nava stays with the animals.

Speaker A:

Yeah. That's more like in combined five successes here. Pretty much. Yeah. Gareth got 23 and this guy got eight. So yeah. Gareth, maybe you can even give a little description of how you pilot, maybe. Yeah. You take the helm, I think. How would you pilot this out? See if you got a description you'd like to do.

Speaker C:

So I'd be at the wheel. I'd be at the helm, I think.

Speaker A:

So unless there's a different role. You think it would be better for you?

Speaker C:

I was going to have Gareth just make sure things are rigged in the sailing and just going through the air and feeling the element that way.

Speaker A:

Oh, yeah. Okay. So go up onto the rigging for the sails. Okay.

Speaker C:

The rigging for the sales. Make sure everything's tied down. The sail is angled into the air and everything like that. And he's just holding on to the mast. And he's actually probably going to start meditating and breathing as he does. He kind of gets into this kind of meditative work as he works works the rigging, I guess. And he's just letting his senses become one with the air and the wind around him as Galisa starts taking off.

Speaker A:

Very nice. I have to look up something for your helm. My notes are getting so long.

Speaker D:

It's actually in the raising spirits.

Speaker A:

Oh, even per. Yeah, better. It's in the channel. That's fine. I put it there.

Speaker D:

Oh, no, that's the actual ship.

Speaker A:

Oh, I should have put it there.

Speaker D:

Yeah. I thought it was there before.

Speaker C:

No, yeah, I was going to say I do even I remember with my horrible memory.

Speaker A:

It got posted somewhere, but yeah. So I think I found where it was posted. It just wasn't posted there. Maybe we didn't have the channel yet. Okay, rank five. Okay. All right. So I didn't write down the upper tier stuff of this install safe passage.

Speaker C:

We're also going to have to go into the airship stats and redo things because we changed up the ship.

Speaker A:

Right. I will have to do that. Here we go. I didn't post the rest of it there. I posted what you would know about it. Okay. Gareth, I want you to roll ageistrate Awareness.

Speaker E:

Oh, okay.

Speaker A:

So we got that. And with a reminder that you can also always spend an extra point of karma on any action done aboard an airship, right? Yeah. So you can spend two karma if you wanted to.

Speaker D:

Where did you post that role?

Speaker A:

It was on an old channel. I'm just going to repost it into here because that from you know what?

Speaker C:

I think I will, just to see what kind of roll it gets me.

Speaker A:

22. That's really good. All right. You notice that? So I think is you sailing for a few hours today, getting a good headwind, getting some good distance there, and it's getting cloudier and darker around here. And you're just like, you didn't expect that the weather didn't look like it should be. And then you're noticing just as a corner eye, and right now it's one of those where the helm is just kind of on, like not autopilot, but you just lock it to a certain direction and it's held there. And no one needs to be sitting there, but every once in a while, someone checks and make sure it's okay. You're noticing that there seems to be you could tell it's not real, but there's like an illusory fire glow coming from the helm.

Speaker C:

I think I'm going to swing down and check that out, because if I've never seen that before, I'm concerned.

Speaker A:

If you're looking around, you'll notice that Galisa isn't here right now. Maybe some other folks are busy. Maybe she's below decks or something, but I don't know. Whoever wants to be on deck at the time can be actually with wind catcher.

Speaker C:

I don't even need to ropes. I can just launch myself off the rigging.

Speaker A:

Yes, and you can just kind of float your way down.

Speaker D:

The birds.

Speaker C:

Yeah, I'm just going to eat myself off the crow's nest.

Speaker A:

Is Lindsay flying around on the bird?

Speaker D:

No, probably right now we're just chilling.

Speaker A:

Okay. I'll give roll awareness as well.

Speaker B:

I'd probably be on deck letting fluke fly, but just hanging out.

Speaker A:

We'll just give you both a higher difficulty number on this one.

Speaker B:

Sure.

Speaker C:

Letting your fluke fly.

Speaker B:

Yeah, got to let my fluke fly funky. Okay.

Speaker A:

So, yeah, navis out of the corny rye. You've noticed, actually, that Gareth is coming down and kind of floating, and it's kind of cool. I don't know if you've really seen him do that much ever. You saw him practicing it, I think, once or twice where he's jumping off the ship.

Speaker B:

I was helping him learn it.

Speaker A:

Yeah, but you haven't seen him use it on the ship, which is a nice clever usage.

Speaker B:

Oh, hey, you got good at that.

Speaker A:

And as you look over there's kind of this illustory fire. It's similar to what you've seen Emmett do, to just make flames appear in her hand. But it's except the helm has this illustrious fire on it and Emmett's not around.

Speaker B:

Oh, I think it's trying to tell us something. The magic helm is trying to tell us something, Linstat, and she's going to fly towards it also.

Speaker C:

I think we should keep an eye out. We have a storm that I don't think was seen.

Speaker B:

Something about it's probably something to do with a horror because isn't this thing, like, against horrors? I should probably go get Faye as a captain lady. The other captain lady.

Speaker C:

Yeah, you do that. I'll check out the fire.

Speaker B:

Okay.

Speaker D:

The fire thing.

Speaker A:

I think maybe Galiza is, like, looking through phase library for anything related to your ship.

Speaker B:

I come, like, shooting through into the library. Faye Galisa. The hell is on fire? Like, not real fire, but like, magical fire.

Speaker A:

Gleeza just freezes and is this a joke? No, it's a joke.

Speaker B:

No, it's got, like, flickering magical fire around it. The boys are looking at it right now while I came to get the girls.

Speaker E:

Let's go.

Speaker A:

Well, we got another horror to kill, I think.

Speaker B:

Yeah.

Speaker A:

She's kind of both excited and hesitant because she did squish a horror with the helm one day, but she's also.

Speaker B:

Still sometimes don't worry, we got you. And I'll flicker up.

Speaker A:

How strong was the fire?

Speaker B:

I noticed the fire.

Speaker A:

Yeah, you noticed it and you noticed it was illustrated. So it's somewhat faded.

Speaker B:

It was kind of fady, but it was there.

Speaker A:

Okay, so we're not super close. It's not honest, then. Or is a really weak one, which I don't know.

Speaker B:

Gareth mentioned something about a storm coming in.

Speaker A:

Well, yes. Let's go. And she just heads straight up and she's, like, not sure which direction to go. Maybe I'll get Gareth to roll. Just air sailing again as just a what direction can I go to get away from this kind of thing? Sure. And she might do the same? Why not? Would her rank be with a seven plus holy. 15. Okay. 14. Yeah. Okay. So under 21, one of the things you're saying is there's not very many directions you could go that logically would get you away from the darkening that is happening around you. It would be largely guesswork at this point.

Speaker C:

Well, I mean, the sooner we get to that guesswork or not, the sooner we have a better chance of possibly escaping or at least getting it on our terms. So I'm going to see if the fire offers any heat as I approach, and if not, I would like to take the helm and see if I can't pilot the ship to escape. But perhaps maybe leading maybe leading this and baiting it so as I said, we can get whatever this is on our terms.

Speaker A:

Okay. What are other people doing? Before I do another Gareth role, can.

Speaker D:

I do a couple of quick spellcasts?

Speaker A:

Yeah.

Speaker D:

For a couple of defensive things.

Speaker A:

I'm guessing Faye is also running up to deck.

Speaker E:

Oh, absolutely. But I mean, for what she can do is she'll sort of go from oh, God, whatever you call the edges of ships from one end edge of the ship and just looking over and.

Speaker A:

Seeing, like, starbird to stern kind of thing.

Speaker E:

Yeah, sure.

Speaker A:

That's all I can come up with. That sounds right.

Speaker C:

All I can think of is broadside.

Speaker B:

You don't want to be broadsided?

Speaker A:

Yeah. No.

Speaker B:

Navis is flying up and calling Fluke in since Fluke was out, like stretching wings, calling Fluke in and jumping on to just try to do some circling around the ship to keep an eye out that way.

Speaker A:

Okay. And what's Linseed spellcasting?

Speaker D:

That's just a thread weave. And then this is the Spellcast.

Speaker A:

What is that?

Speaker D:

That is my shield mist. So I become surrounded in mist.

Speaker A:

Fancy. Okay. Boy. Howdy do you all right. Okay. Whoa. What's that one? Effect test?

Speaker D:

Yeah, that's, like, spell cast on it.

Speaker A:

Wow. Okay.

Speaker D:

It'll last a while.

Speaker A:

Okay. So that's what it does. It just lasts longer.

Speaker C:

That's what the 31 is.

Speaker D:

Yeah, it lasts a while.

Speaker A:

So get Gareth to roll one more air sailing.

Speaker D:

Sure.

Speaker A:

And nava to roll awareness.

Speaker D:

That was five extra successes.

Speaker B:

I got 24 again.

Speaker A:

Wow.

Speaker B:

This is the thing Navis is good at.

Speaker A:

Okay. On 24 Navis notices, I think you said you got on Fluke. Are you flying around?

Speaker B:

Yes. Just, like, circling the airship sort of thing, like doing sort of a spiral circle around and kind of keeping track of where everything is and looking under. Over.

Speaker A:

Yeah. You're noticing. So the whole ship seems to be kind of it's almost like you entered a cloud, but you don't never saw the cloud come. It's just everything just got darker and darker. Eventually, almost like the cloud formed around everyone.

Speaker B:

Yeah.

Speaker A:

One point the cloud above started to form. Kind of an arm that's kind of like first you're thinking maybe like a kind of spout, like for a tornado or something. Like the arm of a tornado.

Speaker D:

Is it a big BC arm?

Speaker A:

Big BP arm?

Speaker B:

Don't be a dink.

Speaker A:

I don't know. Yeah, you see a fairly lengthy arm, and then a second one begins coming out, and it's not forming into a tornado, though. It's not, like, spinning or anything. Cloudy arms, and they're not fully formed. Whatever is manifesting.

Speaker B:

They're from, like, above the ship.

Speaker A:

Yeah, kind of above and behind.

Speaker D:

Do I recognize anything about this?

Speaker B:

I'm the one who saw it. I circle in funky cloud formation coming in behind. Looks like it's reaching out with little grabby hands that are growing.

Speaker A:

And gareth, did you roll? Yeah, you rolled? 15. Okay. So you're able to keep the ship steady because you notice there's a bit of turbulence here, that's the best you can do is really keep it steady and maybe yell at Krollsk to make us go faster. I don't know. The engineer.

Speaker C:

Yeah, he'd probably call out for more speed.

Speaker B:

Yeah, I just tell them what I see.

Speaker A:

Do you hear a grumpy ORC below? I know. I'm trying. Why is the first maiden voyage always the worst? Let's see. Lindstadt, you were going to take a look, right? Yes.

Speaker D:

See if I can see what it is.

Speaker A:

Yeah, I'll let you use what's it called?

Speaker D:

Forelord.

Speaker A:

Yeah, use that. How about that? Oh, my unless you got any other horror related one.

Speaker D:

No, that's good. I'll take that.

Speaker A:

Oh, wait. Did you roll? Yes, 17. I was on another channel. All right, 17. Okay. Yes. So, jeez, this is a real obscure one, but as you're looking, you're noticing the kind of arms coming out that mammoth pointed out are forming into more of a shape of tentacles and are reaching out from the cloud towards the vessel. And while you don't necessarily know exactly what kind of horror because this is getting into super obscure stuff.

Speaker D:

Well, I can use my what should I call it? The thing from the what's it called? Just a second. I got to find it here.

Speaker A:

Does horror lore get let you get a stat or something like that? I'm trying to remember.

Speaker D:

Yeah, if you beat the thing. Call of Harrow. That's what I was thinking.

Speaker A:

Oh, yeah. Let's look that up. And I'm going to look up horror lore just to see what you need to that way.

Speaker D:

That's a 19. So that's basically calling on the knowledge from all the past, guys. So if anybody's ever seen anything like this, I can suck on their knowledge.

Speaker A:

Yes. 19. All right, let me look up Call of Arrow, because I need to know what's the difficulty of that one is. That the spell defense thing.

Speaker D:

Hold on. That's a good question. I don't have that written down.

Speaker A:

Probably mystic defense. I got to look at mystic paths. I don't have that book open right now. Wow. Yeah, I have very many things open right now. All right. It's been a while since we played this.

Speaker D:

This is true.

Speaker A:

Call of Harrow. Of course it won't come up. The next Call of Harrow. Here we go. All right, so you're using divination magic to call up information about the horror spawn. I'm guessing horror get included in horror spawn in this.

Speaker D:

Yes.

Speaker A:

For each success, the adapts player can ask a specific question that reveals game statistics, such as what is its physical defense or unconscious reading? And that's against mystic defense. Okay. Should disallow questions such as is it tougher than me? What is higher, physical or mystic? Okay. Yeah. Can't gamify it. Let me just think here. You got 19, and I'm going to have to look at this thing in the guide here to figure out what it is. Mystic defense. Yes. So you have a success on it. What's your question about this thing?

Speaker D:

Does it have a physical defense, and if so, what is it?

Speaker A:

It does it has 17.

Speaker D:

Okay. And does it actually give the thing on where to actually hit it, since that's kind of important?

Speaker A:

Well, yeah, there would be, obviously, like, the arms, body, that kind of thing, when it fully forms. The best you can gather, I guess, from the combination of horror lore is this is some kind of squid monster that has to do with their elementals clouds, things like that, maybe similar to the things you fought before. What were they called? The storm rates. So they're similar to the storm rates you fought before, just different shape to them.

Speaker C:

Oh, dear.

Speaker D:

Hey, guys, this is kind of like the storm rays that we fought before, but it's bigger. It's fairly hard to hit, but not as bad as some things that we have fought. So I think we'll be okay.

Speaker C:

Can we hit it?

Speaker A:

You hit the tentacles, and as you're saying that, the tentacles are reaching down far more, and they're like the width of Garris torso, these tentacles, and it's starting to try to wrap around the ship and pull itself down. And we'll go to initiative there.

Speaker C:

Good.

Speaker D:

My initiative.

Speaker A:

Awesome. Terrible initiative. I got to reset, though, first.

Speaker D:

Yeah, that's a good idea.

Speaker A:

Terrible initiative.

Speaker B:

Hey, I have the same initiative as it.

Speaker C:

Has a terrible initiative. He says to the people with a six and a five.

Speaker A:

Faye will do much better, though, right?

Speaker D:

Faye is quick.

Speaker E:

That's the goal. It just takes me forever. I've got to make a special box for myself to add these together.

Speaker A:

Yeah.

Speaker E:

Tiger spring is so weird.

Speaker A:

Wow. 18 serious amounts. Okay.

Speaker C:

Yeah, it's really great.

Speaker D:

Oh my God.

Speaker A:

And now it's beats you on initiative somehow.

Speaker D:

Hey look, I got my one. As usual.

Speaker B:

Navis is just she's already in the air.

Speaker A:

So Navis, you're flying. Are you noticing tentacles starting to drop down from the air and wrap around sails and the mass and things like that? Yeah. What do you do?

Speaker B:

So I'm on fluke already. Normally I have time for this so I can do my down strike because I can drop off of it. Off of fluke? Onto one.

Speaker A:

Yeah.

Speaker B:

I get fluke to sort of spiral up so I can drop down onto the tentacle thing because I can keep myself wherever I land, wherever I would need to be, things. And I can use claw frenzy with that.

Speaker A:

Yes, you can.

Speaker B:

Okay. We redid claw frenzy a little, didn't it?

Speaker A:

No, we'll just use what we had.

Speaker B:

Okay. So I can do up to nine attack. Nine extra attacks.

Speaker A:

Yeah. It just costs you a lot of strain and a lot of karma, right?

Speaker B:

Yeah, it costs a lot of karma. Yeah, it's strain. Let me just check here.

Speaker A:

You have to spend the strain all at once, right.

Speaker B:

The strain first and then I roll until I fail.

Speaker A:

Right. So let's see how many you can succeed.

Speaker B:

Okay, well, I have to decide how many I'm going to do. You know what, I'm going to do the full ten. I'm going to go with nine.

Speaker C:

Just go in on it.

Speaker B:

Oh yeah. She's just dropping down in full. If I remember correctly, we do downstrike first and I think we're going to.

Speaker A:

Say you cannot get wounded from strain because otherwise you would wound yourself every time.

Speaker B:

Yeah, pretty much. Yeah. So downstrike, I'm just trying to remember because it's been a little bit I roll downstrike first.

Speaker A:

Yes.

Speaker B:

And then that gets added to the first attack.

Speaker A:

Let me see. It's been a while since look.

Speaker B:

Yeah, I'm having that same problem and I don't have a book up here.

Speaker A:

Down strike or downstream? There we go. All right. Downstrike, you get an advantage to higher. You must be in a stable position at least 1 YD above. Not a problem. Yeah. You just have to roll the attack. Okay. So there isn't any roll for downstrike.

Speaker B:

Okay.

Speaker A:

You just have to hit and then if your tack is successful, you substitute downstrike for your strength right in the day.

Speaker B:

So I go unarmed. Attack.

Speaker A:

But I'm going to say just the first hit.

Speaker B:

Yeah, it's just the first.

Speaker A:

That's what I figured.

Speaker B:

The first one is the heavy one.

Speaker A:

Yeah.

Speaker B:

Don't type unarmed attack. Wow.

Speaker A:

So you get a plus whatever your rank is to your first hit and you spend a point of strain for that.

Speaker B:

That's if it hits right, is it not or is it the damage or the attack that gets it?

Speaker A:

I think you have to declare a down strike.

Speaker B:

Yes.

Speaker A:

I'm doing the downstrike, so you're going to need to take a point strain for that too. So that'll be okay.

Speaker B:

Yeah. That makes ten in total because I have nine, right. I have nine ranks in claw frenzy, so I'm using all nine of those.

Speaker A:

I mean, at this point you could go aggressive, too and then have eleven.

Speaker B:

True, I could.

Speaker D:

That doesn't give you an extra attack, that just gives you the extra damage and the aggressive.

Speaker B:

Would the aggressive go on?

Speaker A:

All no. It would give you eleven stream is what I mean.

Speaker B:

But if I went aggressive, what does that give me again?

Speaker D:

Plus three to attack and plus three to damage. But you are minus three to your physical defense fair.

Speaker A:

Like avoid blow and stuff like that.

Speaker B:

Anything that isn't terrible, would it be to all of the attacks in this turn? It would be for one strain, yes. Okay, I'll take it. I'm going to take that bonus for one strain. Like, come on. If I'm going to go go big or go home. Okay. Unarmed first. And that gets the bonus from aggressive, which is three.

Speaker A:

Yes.

Speaker B:

Okay. So that's 20 and I'm going to add a karma to that.

Speaker A:

I went too, because, you know, this thing's difficult to hit, so wow. 40 is going to not that difficult.

Speaker C:

For the first hit, at least for you, apparently.

Speaker A:

All right.

Speaker D:

Oh God. Really?

Speaker A:

I'm just going to write down some.

Speaker B:

Numbers here just so you go right ahead.

Speaker A:

Just so we know that was the first one.

Speaker B:

Yeah.

Speaker A:

All right.

Speaker B:

Okay, so the unarmed combat now uses the damage for just claw shape, uses the downstrike instead of strength. Instead of strength. Okay. So I got to go to talents.

Speaker A:

Here to figure out downstrike is rank plus strength. So really you're just adding your rank and downstrike to the okay, so I.

Speaker B:

Add nine to my cloth shape damage.

Speaker A:

Oh, right. Plus three for the aggressive.

Speaker B:

Yes. So that's 29 plus if you're doing.

Speaker A:

Your damage now, then we need to add the extra successes, too. This is four extra successes.

Speaker B:

Okay, hold on.

Speaker A:

You can mask the bot to the ampersand bot.

Speaker B:

Yeah, I'm going to have to use the ampersand. Okay, that's much easier. So ampersand. So that's 20 for claw strike, plus three for the aggressive aggressive. Plus eight for the and then plus nine for a down strike. Yes.

Speaker A:

All right, there you go.

Speaker B:

And because it's claw strike, can I karma that, then I will.

Speaker D:

Oh, my God.

Speaker B:

All right, as I said, go big or go home.

Speaker A:

Okay. And this is big because this thing has one hell of a wound threshold. I will say that and you just beat it.

Speaker B:

And I haven't even done the rest of my attacks yet.

Speaker A:

All right, let me find somewhere to write. These notes down because I'm off page. All right, that and it's going to not have to roll knock. There is no such thing as knock down for this thing. Apparently.

Speaker D:

Floating cloud.

Speaker A:

Floating cloud. And its tentacle has got several arms, so there's lots going on that's going to hurt. All right.

Speaker C:

Say the least.

Speaker B:

And so should I just start rolling my other attacks? Yeah, why don't you roll up to nine in total? So I'll just start rolling them until I miss and then I'll roll the damages.

Speaker A:

Roll nine until you miss on a difficulty 17.

Speaker B:

Okay, so that is unarmed combat is 17. That was one attack. I'm now doing my second set of attacks, which is nine.

Speaker A:

This is why I want to add to the bot a roll me nine, step 30 or whatever. Yeah.

Speaker B:

Okay, so this is step 17, and I'm going to use Karma on it because I have a shit ton.

Speaker D:

And you're plus three.

Speaker A:

And you're plus three.

Speaker B:

All right, so 2020 for each one. So there's the first one that'll miss. Wow. Holy shit. With a karma.

Speaker A:

Oh, no. All right, so describe your first attack then.

Speaker B:

So Navis like, just has Fluke silently fly up because it's this big cloud. I'm imagining there's wind and everything, but there's not lots of shouting yet because the combat hasn't quite started, aside from maybe a few people on the deck calling to each other. But she just silently glides up on fluke until she's up above everything, and then she just jumps off of fluke's back in her hands. Just the claws come out as she's falling and just rakes right through the cloudy tentacle and just she doesn't even stop because it's just the one hit. She doesn't even do the other attacks at this point because they miss and she just rakes right through with one of her hands. Her other one doesn't land. But just going all the way along the entire length of that tentacle, I think.

Speaker A:

Yeah. And you end up cutting it off. And like, a gas gets let out from it as you do that.

Speaker B:

Yeah. And she's just sort of snarling as she does it. Just a very quiet snarl.

Speaker A:

Let go of my ship.

Speaker B:

Yeah. Don't touch my ship.

Speaker A:

All right, what do you do?

Speaker E:

Can I gape in abject horror?

Speaker A:

Yes.

Speaker E:

And yes. Jeepers. Well, I guess I better take advantage of what I've got and do a little bit of everything.

Speaker A:

All right.

Speaker B:

It might be a little distracted right now.

Speaker E:

But so am I.

Speaker B:

Fair enough.

Speaker D:

We're fighting a cloud.

Speaker B:

Just shredded the cloud.

Speaker E:

Okay. Don't put the Ampers on my Excel spreadsheet or I might break.

Speaker A:

Don't break tendrils that are basically tentacles. You can kind of take your choice of one, whether it's one that's wrapped around a mast or one that's just hanging there.

Speaker E:

I guess this should probably be well, I won't yeah.

Speaker A:

Not unfit to anticipate. 25 will give you mark off, do one extra and do some stabbing. Unfortunately, the extra success will take the highest. Yeah.

Speaker E:

So two total successes, you said.

Speaker A:

Yes. So that gives you what? Plus four?

Speaker E:

Yes.

Speaker A:

20 with Karma is much better. That's an extra success.

Speaker E:

Don't say that.

Speaker A:

So that's plus two is your damage. Okay. 19 that'll hit. And as you cut into it, you're noticing that it is some pretty substantially tough armor on this thing. On your first attack, are you doing a second attack?

Speaker E:

Of course.

Speaker A:

And that'll miss. Cool. You kind of cut a bit of a dent into one, and you're, like, really surprised at how tough this thing is.

Speaker E:

You know what? That's okay. I'm pretty impressed with what I saw Navis do. I'm a little bit nervous about being in a flying ship in the sky while something's coming down from the sky wrapping itself around the ship. So the top of my game, even.

Speaker A:

If I am you want to describe phase attack? I'm guessing which spear was first and which one was second.

Speaker E:

I tend to lead with Flames Grace, especially against horrors.

Speaker A:

Yeah, it starts to glow when you hit it, by the way.

Speaker B:

Then, yeah.

Speaker E:

It'S a mobile beast, but it's not that mobile. So she doesn't do anything really fancy. Just some pretty standard spinning spear work.

Speaker A:

Cool. And does Flames Grace give you any benefits when attacking a horror?

Speaker E:

Well, after I've cut it, I can get some a little extra damage.

Speaker A:

So not this turn cut later. Okay. All right. So, yeah, you have cut into it. You did do some damage if it was the first one you attacked with.

Speaker B:

So it has tasted the horror.

Speaker A:

It has not a wound. But, I mean, wounding is going to be a tough one on this one, but that's what this is apparently, for Gareth.

Speaker C:

Yes. Question. Can I look at this thing in Astral space?

Speaker A:

Yeah, that's a simple action.

Speaker C:

The reason why is because I don't know if this is fluff or if I can cheese it, but I'd like to use Astral sight to see if I can apply my fighting technique and damaging it to an Astral nerve center or some BS.

Speaker A:

Yeah.

Speaker C:

Because I also do have focus strike now, so there's that.

Speaker A:

All right, Eric, let's roll Astral site for you.

Speaker C:

Okay. Astral site is a step eleven.

Speaker A:

Come on. There we go.

Speaker C:

You know what? I have some Karma to burn.

Speaker A:

Plus, you can use Karma board to shift for anything. So you got two Karma to burn if you want to. Yeah, that didn't help. Eight. Is it difficulty nine to get Astral site? I can't remember seven.

Speaker D:

Unless it's, like, super polluted.

Speaker A:

No, it's not super well, I mean, maybe super locally polluted, but not to the level of, like yeah, I'm pretty.

Speaker D:

Sure seven is a number.

Speaker A:

Seven should be good here. Yeah, because you're an open area, so yeah. You can flick on Astral site. You'll take a point strain. Okay. Maybe just roll a quick awareness, we'll see what kind of things you're seeing.

Speaker C:

Oh, come on. Now, when I actually choose to.

Speaker A:

On the seven, you can't actually identify any center to this, but yeah, there's tentacles and they look bad. This is what I get for actually.

Speaker C:

Trying to be cool.

Speaker D:

Being cool here.

Speaker A:

What are you doing for a standard action then?

Speaker C:

Okay, for my first action, let us try. Well, I do have a direction.

Speaker A:

Sorry, what was that?

Speaker C:

I do have maneuver, so there's that.

Speaker A:

Yeah. Roll maneuver. So that's another simple action. Wow. Okay. That'll give you an extra success. So you get plus four to your attack, your first attack, at least, depending on whether you're doing the whole lowering thing for assault thing or whatever. I don't think you can lower it enough, though.

Speaker C:

No, and I wasn't thinking about that, actually.

Speaker A:

Well, you probably could, actually. You're only three above it, so you could lower, but then you'd have to go after it. That's up to you.

Speaker C:

So I'm not because I want the second attack this time. Okay. Unarmed combat. So that's.

Speaker A:

Holy. Okay, two extra success.

Speaker C:

Oh, wait, no, I forgot to add in the four that should have been.

Speaker A:

Yeah, we can just add four to it if you want 31 or if you want to work too.

Speaker C:

Yeah.

Speaker A:

Although adding four won't change it. It will just take the first one. So you get your two extra successes.

Speaker C:

Yeah. Okay, so there's that.

Speaker A:

Or you could use your new karma neck, spend a point of karma and reroll that D ten.

Speaker C:

Sure.

Speaker A:

Okay. Roll step what is it, step six or six? Yeah, six will give you a D ten, so it'll replace that three and cost you a point of karma. All right, so you gain plus three. So you get 24 on that instead.

Speaker D:

Which is still two successes.

Speaker A:

All right, still two successes.

Speaker C:

One, that's 234567. So we're at six. So we're at six. And then see, that was unarmed combat and now I do body control.

Speaker A:

Body control. And you get plus four to your body control for the two extra successes.

Speaker C:

Right, but where does focused strike come in?

Speaker A:

Oh, let's look that up because we haven't used it yet.

Speaker C:

Let's see the adapt as their focus strike step to a damage test result. The adapt cannot have already made an attack test this round and cannot make subsequent attack tests.

Speaker A:

So you can only do you can't do a second attack, but you can do this one. Okay.

Speaker C:

This can be combined with other damage enhancing traits such as body control and crushing blow, which I have both of.

Speaker A:

So you can add your willpower. Yeah. So you spend a point of strain and you get to basically add your rank plus willpower to your damage.

Speaker C:

Oh, my.

Speaker A:

Yes.

Speaker C:

So how is this going to map out? Because I have body control and I.

Speaker A:

Know what crush it okay. No, the math is actually simpler than we're thinking here. It says it actually adds to your damage test result, not your actual test. So this adds whatever your focus strike rank is, it actually adds it to just damage result.

Speaker D:

That's weird.

Speaker A:

Yeah, it is different.

Speaker C:

What is your focus strength? It's a one. I just got it. It's my love.

Speaker A:

No, but one plus your willpower. One plus your willpower.

Speaker C:

One plus my willpower.

Speaker A:

Yeah.

Speaker C:

Well, the action step is eight, so.

Speaker D:

That so your willpower is seven.

Speaker A:

Yes. So eight is what you get. You get to add eight to your damage result.

Speaker C:

Okay.

Speaker D:

That's hot.

Speaker A:

Yeah.

Speaker C:

So that's just a plus eight. That's not okay.

Speaker A:

It's getting into D and D style type things, I guess, with this one.

Speaker B:

Okay.

Speaker C:

So the plus eight at the end. Okay, good. That I understand, actually. And then crushing blow. I have crushing blow. So there's that.

Speaker A:

Oh, God. What does that do now? So I got to look that up.

Speaker C:

Well, it said as I get added to it, and I'm like, okay, sure.

Speaker A:

Crushing blow. I'm looking this up, trying to find where it is. Why is it not easy to find.

Speaker C:

On page 137 of the main book?

Speaker A:

It's in the main book, that's why. Looking another book. I don't think we've known anyone to ever have. All right. Fear some damage. On a successful attack, you can substitute your crushing blow step for strength step on a damage. So that is much like navis downstrike. It's basically the same thing. Okay, so you basically get to add your rank in crushing blow to your damage test for a point of strain.

Speaker C:

Okay.

Speaker A:

So each one is a point of strain. So two more points of strain.

Speaker C:

Yeah. So I'm going to do step 25 double karma.

Speaker A:

Okay. 33. That's a good hit. All right, so get you to describe not a wound, but a pretty solid blow.

Speaker C:

Okay.

Speaker A:

Wait, sorry, hold on a second. What was your rank and focus strike? That was eight, we decided, right?

Speaker C:

Yeah. Because I just have one rank in it and it gives me an access.

Speaker A:

To the 841 damage then. So that's still not a wound, but it's quite a substantial hit. Yeah.

Speaker C:

Not old mappis levels, unfortunately. No, but yeah. Gareth is just going to pass the helm off to Galisa. He's going to step up onto the railing and use that to launch himself at the tentacle that Feyncra is attacking, because it's around the mast and we don't want that to be damaged. And he's just going to yeah, I think he's going to grab his fist and you just see this point of light as he ignites his fist in flame and just comes down as it grows because he's combining it. With the Nascent Air elemental as he's trying to experiment, trying to combine his abilities so that fire just goes as he comes down and boom. Just lands a haymaker on the tentacle.

Speaker A:

Tentacles are going, oh, no, this isn't looking good.

Speaker C:

I don't like those numbers.

Speaker D:

I don't like any of those numbers.

Speaker A:

Oh, no.

Speaker B:

All right, well, let's see who it's attacking with those numbers.

Speaker A:

All right. Each one that it can reach. All right, let's go one at a time. 30. Navis, do you want to try to avoid blow on a 30?

Speaker B:

So I'm at negative three to avoid blow, right?

Speaker A:

Yes.

Speaker B:

So that's only at 14. I mean.

Speaker A:

Can use karma.

Speaker B:

I can use karma on that.

Speaker A:

And you got to touch this, right?

Speaker B:

Oh, I do have to touch this. Yeah. I think that makes it an automatic success, doesn't it? Or no.

Speaker A:

Let'S use all right.

Speaker C:

Mcnavith.

Speaker B:

Yeah, let me just double check it. It's in my character journal. Navif, don't touch this.

Speaker A:

Can't touch this.

Speaker B:

I think can't touch this. Can't touch this. Warden here.

Speaker D:

Oh.

Speaker A:

You can use it without strain, for one thing.

Speaker B:

Okay. This one wouldn't have strain on it.

Speaker A:

You can also spend a devotion point on avoid blow.

Speaker B:

Yeah.

Speaker A:

And you can make an automatic success against a horror horror construct for the cost of a wound.

Speaker B:

I don't think I'm going to do that one right now.

Speaker A:

I'll wait a little on that one. That's if you brought it up to that level.

Speaker B:

Oh, I have it's all the way up to six.

Speaker A:

Okay.

Speaker B:

I just can't get it to seven or eight yet. Okay. So I don't take the strain this turn.

Speaker A:

No.

Speaker B:

Okay, so that's not too bad. So that's a 14 aiming for 30. Why not?

Speaker A:

Yes.

Speaker B:

But I can use one karma on it, right?

Speaker A:

Yes.

Speaker B:

That didn't allow me to use another one.

Speaker A:

You can use a devotion die.

Speaker B:

Then I will use a devotion die as well.

Speaker A:

Basically, effectively, two karma for you.

Speaker B:

Yes, I will just go over. Yeah, I just have to mark that down while I remember it. Where's my devotion points? They're under this one. Yes. There we go. I mean, I had 20, so may as well use it.

Speaker A:

It was actually pretty good, though. Pretty good.

Speaker B:

There was an exploding dye in there.

Speaker A:

All right, so one of the other tentacles not the one you cut, because that one's comes down and wraps actually whips you for 23 minus your armor.

Speaker B:

Okay.

Speaker A:

Actually, probably not so bad. Actually.

Speaker B:

My armor is seven.

Speaker A:

Yeah, that's decent. This thing has a much bigger attack test than a test. All right.

Speaker B:

Oh, yeah. My wound threshold is seven, and I took 14 points.

Speaker A:

All right, so roll knock down test. Your difficulty is seven, I think. Wound balance.

Speaker B:

My knock down test is six.

Speaker A:

Okay. Roll seven on a step. Six. Good luck. No, you won't do it. So you'll fall.

Speaker B:

So I start falling.

Speaker A:

Second person was Faye. 49 is gonna take you. Are you gonna try to I'm not.

Speaker B:

Even over the shift. I'm not over. Yikes.

Speaker A:

No. Okay. I forgot to add successes on that last one. Well, I'll just not do that for these. This room 29, right? You're not going to try to avoid blow, I'm guessing. All right, so the one you attacked actually whips you for twelve minus arm.

Speaker E:

I can deal with that.

Speaker A:

Not so bad. All right. And gareth. 38. You're not going to try to avoid blow, are you?

Speaker C:

Yeah, actually I'd like to just to.

Speaker A:

See if I can all right, roll, avoid blow, try to get a 38 or better. You can use a lot of karma on that. You can use two karma. Yeah, and you can use a third karma to reroll one of the dies you want to. You got that 25. It's pretty good. You reroll that one that was fixed. See if it explodes.

Speaker C:

I'd like to try at least that.

Speaker A:

Would be a step four.

Speaker C:

Step four, thank you. Can I use karma on that one?

Speaker D:

No.

Speaker A:

Honest question.

Speaker C:

I couldn't remember.

Speaker A:

So that changed to three. That only adds two more to it. 27 still doesn't do it. All right, so you take 18 minus armor physical.

Speaker C:

Right?

Speaker A:

Stats, which actually for you isn't that bad, I don't think.

Speaker C:

Physical actually that's the highest number I've ever seen. Eleven.

Speaker A:

Physical armor.

Speaker C:

Yeah, physical armor. Physical armor. That's a six. Never mind, I was looking at physical defense.

Speaker A:

Yeah. So that minus six is what you take. Twelve points. Yeah, probably a wound, but not enough to actually cause a knock down. So you get a wound. lINSTA, 26.

Speaker D:

Yeah, I'll try and point blow threshold because my mist does it for me.

Speaker A:

I think your rune threshold, Eric, is eleven or remember correctly. There it is, sitting on the stats page. 18 on the stats page.

Speaker C:

Wound threshold to ten.

Speaker A:

Yeah. So twelve is enough to wound you, but not enough to try to knock you down.

Speaker C:

Okay.

Speaker A:

22. That was so close. No, all the dice.

Speaker D:

All right, 220. That would do it.

Speaker A:

Stupid.

Speaker D:

D 20.

Speaker A:

Yeah. All right, 18 minus armor as you get one of these things.

Speaker C:

Okay, that is not as bad as I thought. Although that really makes things difficult.

Speaker D:

I think I fall down.

Speaker A:

I'm pretty sure I'm just going to see here.

Speaker D:

Can't remember what my physical armor is anymore.

Speaker A:

And two of the arms are attacking Galisa and Random Crew member. Not going to roll those. And I'll let Lynn Stock get his action in before we finish here.

Speaker D:

Okay, I will just chill where I am.

Speaker A:

You're on the ground, right?

Speaker D:

Yes. So I will do spell casting.

Speaker A:

Yes.

Speaker D:

It's a jerk.

Speaker E:

Make it afraid.

Speaker A:

I don't think that works on not normal.

Speaker D:

Well, it works on some of them.

Speaker A:

Yeah, that's true.

Speaker D:

My other question, does it get afraid?

Speaker A:

Good question. All right, give me even or odd, because I am kind of even. Okay. Yeah. So your choice, it can be affected.

Speaker D:

Well, shit.

Speaker A:

Yeah. Holy yeah, that will be forexing.

Speaker D:

And then I'll use a frightened on it all right. Which I also have to look up because, again, I haven't used it lately.

Speaker B:

It's been wild.

Speaker A:

Frightened. All right. So frightened and suffering. Negative two to all tests. Reach success generated by the Adam. OOH. Yeah, that's not a success at all.

Speaker D:

It is not.

Speaker A:

All right. No end of that. Yeah, that didn't do anything. So Lindsett heard or Fade deduced that this thing should be not immune to fear, but somehow it didn't work.

Speaker D:

Yeah, I'm like that. Didn't seem to work. I'll try that again.

Speaker A:

Meanwhile, one of the arms has picked up a crew member and is pulling them up. A random pole member. And I think we'll end there and we'll do the next round. Next time. Givers an Earth Dawn actual Play podcast uses the Earth Dawn RPG system by faucet games and also makes use of Creative Commons music from various artists. See the episode notes for the track list and full credits. If you'd like to come chat with us about the show, join us on the name givers channel of the actual place a discord server for actual Play Podcasts. The link is in the episode notes.

Speaker B:

Subscribe our.

The group decides where next to go, and has some troubles after leaving Baracha Hold.

The Namegivers podcast is a casual Actual Play podcast of an Earthdawn campaign. Learn more about Earthdawn at https://fasagames.com/earthdawn-whatis/

The cast in this episode includes:

  • Lindstadt, the Windling Nethermancer, Elementalist, and Astral Vanguard: Noah
  • Navith, a Windling Beastmaster and "Party Planner" (Questor of Floranuus): Pam
  • Fe'Ankrah, a Troll Spear Dancer (Swordmaster): Kirsten
  • Garrent, a Human Gauntlet and Balance Seeker: Erik
  • Game Master: Rob

Discord

Come chat with us about our shows on the Actual Playce, a Discord dedicated to TTRPG Actual Plays like ours: https://discord.gg/v6K4ArjBmN

Credits

Music

Rise Up, Stand Up by Alexander Nakarada Link: https://filmmusic.io/song/4898-rise-up-stand-up License: http://creativecommons.org/licenses/by/4.0/

Crowd Hammer by Kevin MacLeod Link: https://filmmusic.io/song/4983-crowd-hammer License: https://filmmusic.io/standard-license

Horizon Flare by Alexander Nakarada Link: https://filmmusic.io/song/4837-horizon-flare License: https://filmmusic.io/standard-license

La rivière Manitou by LAURENT DANIS https://www.jamendo.com/track/128819/la-riviere-manitou

Cockroaches by Alexander Nakarada Link: https://filmmusic.io/song/4728-cockroaches License: http://creativecommons.org/licenses/by/4.0/

Celebration by Alexander Nakarada License: http://creativecommons.org/licenses/by/4.0/

Music: Dogfight by Alexander Nakarada Free download: https://filmmusic.io/song/4965-dogfight License (CC BY 4.0): https://filmmusic.io/standard-license

Game

Earthdawn is a registered trademark of FASA Corp and used without license. Any use of FASA trademarks or copyrighted material is not intended as a challenge to those trademarks or copyrights.

More about Earthdawn: https://fasagames.com/earthdawn-whatis/

This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-da20d0 for 40% off for 4 months, and support Namegivers: An Earthdawn Actual Play Podcast.

Namegivers